

Sample Marketing – Supplemental Information for Section 4.1

Sample Program Materials & Flowcharts – Supplemental Information for Section 4

Gamification Samples - Supplemental Information for section 2.3
Gamification such as trivia and interactive touch screen activities are designed for ease of portability and regular use in the field when tabling at retail or community events. This integrated approach ensures that retail functions as part of a broader, community-connected delivery model rather than a standalone channel. Where needed, community partners and field staff will provide in-person assistance to help customers understand product options, identity eligible measures, and navigate available incentives.
Sample gamification experiences can be viewed below.

Ecological Partnership - Supplemental Information for section 2.3
SEEL is pleased to leverage our product partnership with Ecological to include both direct install measures and heat pump water heaters at in-person events.
Dynamic Decision Tree - Supplemental Information for section 2.3
Interactive tools powered by involve.me are designed to guide customers through a simple, step-by-step experience that helps identify which incentives, rebates, or upgrades may apply to their home. These tools are optimized for use at retail locations and community-based organization (CBO) events, allowing staff to walk customers through personalized recommendations in real time. By combining guided questions with instant results, this approach makes complex program information easier to understand while supporting informed decision-making and increasing participation.
Sample interactive experiences can be viewed below.


































